
Apr 7, 2025
Case Study
Game Finder was a semester-long project completed as part of DAC 309: Introduction to UX Design during the Winter 2025 term at the University of Waterloo. Working in a team of three students, we collaborated on every stage of the design process—from research and ideation to prototyping and user testing.
STUDENTS AT WATERLOO STRUGGLE TO FIND PICK-UP BASKETBALL GAMES AROUND CAMPUS, DESPITE IT BEING ONE OF THE MOST POPULAR SPORTS.
The lack of a centralized system makes it hard for students to find games. Students instead rely on word-of-mouth, group chats, or by chance, leading to missed opportunities to play and connect with others.
The simplest starting point for our research was to create a survey to send out to students who currently attend open gym at the university. We asked a series of questions to get an idea of our users’ needs and their pain points. These were a few of our major findings:
70% of participants rely on group chats/DM’s, excluding those not in these chats
27% reported communication problems and cancellation
37% struggle with unbalanced skill levels
70.6% play weekly, with 47.1% citing scheduling conflicts as a major pain point
To further empathize with our potential users, we conducted a small focus group meeting with three survey participants. We started to ask the questions: what if there were an app to organize pick-up basketball games? What would it look like and how would it work? What emerged from this was that they wanted an easy, all-in-one tool for them to find and join scheduled games. From there, we were able to craft our user persona and recognize our potential key user flows.
User-Persona
After handing this in, our classmates performed a heuristic evaluation, recognizing the gaps in our initial prototype. Some of the feedback we received but not limited to was:
Add status indicators for the number of players already registered for a game
Add a skip button for the sign up flow
Rsvp cancellation
Taking their feedback into consideration, we then moved onto the high-fidelity prototype.